April 18

The New Aeon of Japan Game

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The new aeon of Japan Game was declared on April 1st, 2017, and made public shortly after. The current had been building for more than a decade, but it was necessary to be certain that the decisive moment had arrived. It was better to wait and compile irrefutable proof that the foreign nanpa culture had shifted, rather than risk a premature and unsupportable announcement.

This requires some background. Well into the first decade of the 21st century, foreigners gaming in Japan occupied a subordinate position relative to Japanese nationals. Although this was due in part to cultural factors, foreigners as a whole had simply not progressed their game to the point where they were able to consistently pull girls of the same caliber as successful Japanese gamers doing nanpa. They had isolated themselves in a cul-de-sac, owing largely to several negative influences:

1. Their own ignorance and cultural entitlement, which included a basic and arguably racist inability to differentiate broadly desirable Japanese women from less desirable ones. Standards, in short, hardly existed.

2. The PUA subculture of the time, which led them to apply the square peg of the Mystery Method to the…er…round hole of, um, Japanese women. At present these pickup artists are internationally derided as a cultish joke, because that is what they are. No cultural cachet accrues to them, and they have nothing to say to the present day foreigner gaming in Japan.

3. Charlatan instructors teaching ineffective methods. These still exist, unfortunately.

In the old aeon, foreigners might as well have been walking around with blinders. Any “success” at all with Japanese women was considered proof of competence. The blind were leading the blind, and Japanese gamers looked on with snide amusement as foreigners who in many cases could have been models walked down the street with frumpy and poorly-groomed Japanese women speaking broken English, or else cycled through the same tired pool of bar-hopping females past their prime. The old aeon was further characterized by:

1. The non-ironic use of terms like “spiking the buying temperature,” “routine stacks,” “kino,” and other concepts utterly irrelevant to game in Japan and designed for a different era and culture. Broad tolerance for charlatan instructors with little to no real success backing up their methods. A cultish mentality rather than an empirical, evidence-based methodology.

2. Reliance on venues for success. Reluctance to pursue public approaches as the primary area of game. Even today, gamers with an old aeon mindset LOVE their bars and international parties, and remain unable to create any kind of spontaneous or original context for engagement with attractive Japanese women.

3. Primary focus on English-speaking or internationalized Japanese women, or those already inclined to favorably respond to foreigners. Nubreed dismissively termed these girls “milkers,” and while the term in its original use properly belongs to the old aeon, it was an accurate designation at the time.

4. A basic lack of idealism and any consistent agenda. Old aeon gamers are at heart intimidated by difficulty, and do not want to put in the hard grind of constantly pushing for girls “above their level” (thus confirming their own level as fairly low indeed!).

The situation would likely have remained unchanged, were it not for the ongoing work of a small handful of gamers who worked consistently over a period of more than ten years to improve the lot of foreigners gaming in Japan, bringing them in line with the standards established by successful Japanese gamers.

The new aeon current was properly initiated by the gamer known as Nubreed, who was the first to apply an empirical approach to nanpa. Nubreed operated in the period from 1999-2008, and applied a “first principles” approach, achieving success and refining his methods purely through trial and error, and what he could learn from Japanese gamers.

When Nubreed left Japan, the nascent Japan Game current was carried on by Dorian Gray, who began gaming in earnest in 2007. In 2011, after achieving success with the empirical method, and having no other influences besides Japanese gamers, Dorian Gray began formally teaching nanpa to foreigners. This was prompted by the urging of others; at the time DG did not consider himself to have achieved enough yet to be considered an instructor—besides which, he generally held all contemporary instructors in contempt, and did not want to risk joining their dubious ranks. Nevertheless, he would go on to teach hundreds of students over the next decade.

The most notable of these students was Sinapse, who, after undertaking his own journey, would go on to found Attraction Japan and the Playbook forum, as well as documenting his methods on YouTube, and instructing countless students himself. Sinapse developed the Social Metamorphosis course in order to coordinate personal development in tune with the principles of Japan Game.

This lineage is the only one proven to have any real congruence (and collaboration) with Japanese gamers; it has also created the most active and dynamic community of foreign gamers in Japan, and is the only one to have demonstrated consistent, repeatable success with world class Japanese women. All other foreigner-run game companies and schools operating in Japan are fly-by-night scammers and PUA relics who shelter in easier climes and fly in to Japan to apply their prehistoric methods with no deep knowledge of the country and no proven record of success with genuinely attractive women. If pressed, an instructor should be able to provide ample evidence of their recent and frequent dealings with high-level hot and young Japanese women.

The path to the new aeon was long and difficult. It was necessary to prove that foreigners could consistently access the entire spectrum of Japanese women, be they university students, office ladies, gyaru, models, race queens, professional athletes, television personalities, or members of obscure subcultures. These women were required to be competitively beautiful, and of a standard that any Japanese gamer would appreciate. Direct proof of success was required, and no one could be taken at their word alone. Methods were taken seriously only if they were found to be repeatable, and applicable by a broad spectrum of entry-level gamers.

By 2017, all challenges had been met and all obstacles had been overcome. Modesty was no longer required in the face of overwhelming, shared, repeated victory. Over a decade’s worth of consistent, incremental progress had broken through the brick wall that had been holding back foreign gamers. At last dignity had been achieved, and with it the right to consider foreign gamers the equal of their Japanese counterparts: brothers in the same struggle towards greatness.

Japan Game in its purest form is simply nanpa as practiced by foreigners. This means that it takes place in a Japanese context, and primarily takes the form of public approaches. There is an admirable simplicity and directness: the gamer simply notices a woman, approaches and has sex with her as soon as possible. But as with any operation of Zen simplicity, years can be spent learning to perform it correctly.

New aeon gamers in Japan are not pickup artists. They are foreigners doing nanpa. This distinction is crucial and underlies a long-running divergence in values, outlook and methods. Now, this statement may be doubted, as old aeon thinking is still prevalent. Ideas of “universal game” (almost always meaning American, rooted in a certain period) are still prevalent. It hardly seems necessary to enumerate the list of false assumptions and bad frames, although the Japan Game book addresses them in some depth. Most FOB foreigners are prone to inaccurate assumptions, and despite the enormous list of resources currently available, never improve. Even within the small realm of those who pledge to improve their game by embracing right action, it is still common to hear statements and assumptions drawn from the old aeon.

But the old methods are outdated and irrelevant. Stop aping clownish feel-good and self-masturbatory cults like RSD. Start paying attention to Japanese language and culture. Learn from those already having regular, repeatable success with the Japanese women you want. Be a genuinely desirable man who’s able to put himself into the world of the women he approaches. And above all, embrace the commitment to right action.

It is clear that progress cannot occur without rigorous standards. Therefore, we declare that:

1. Cultural familiarity and, ideally, Japanese language proficiency, are necessary for long term success with the most desirable Japanese women.

2. Nanpa is its own system, without reference to foreign game.

3. The path of right action and idealistic embrace of the nanpa process is the only reliable method.

4. Community standards are necessary to level up the overall state of foreign game. Japan is an ecosystem, and it doesn’t make sense to game in isolation, or to permit charlatans to operate unchallenged. Claims of skill and success must be backed up with direct evidence. Similarly, gamers who behave in an irresponsible way that negatively affects the ecosystem—whether by spreading misinformation, or by mistreating girls and therefore encouraging a negative image of foreigners—must be called out and held accountable.

5. You need not and should not game exclusively within contexts provided or deemed “normal,” “acceptable,” or “easy,” by general Japanese society nor incestuous expat circles (read: Tinder, International Parties, the Hub). Rather, create your own context by engaging in direct praxis and guerilla sociology, wherever and whenever the opportunity to explore hotness with sincerity and curiosity may present itself (read: public approaches).

New aeon game is purer, simpler and more fearlessly direct: also more compassionate and culturally-attuned. This is not a contradiction or paradox. Simply put, new aeon gamers are more successful because they know and care about Japan and focus on relating to Japanese women in ways that appeal to them, rather than positioning themselves as presumptuous foreign novelties.

The new aeon of Japan Game corresponds with the new Reiwa period about to begin. Next year, the Tokyo Olympics will bring even more foreigners here. If you’re going to talk to Japanese women, get yourself up to date! Don’t be another rando tourist who acts like he’s gaming a colonial port.

Thus the formal announcement of the new aeon, besides recognizing the countless achievements of Japan Gamers over the past decade and the untold hours spent on the streets, in Shibuya and Kabukicho, in love hotels across the country, stands as a much-needed public challenge and call to action: EVOLVE YOUR GAME!!!


Tags

the path, theory


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  1. Clear progress requires Japanese language proficiency, this is one of my stumbling blocks that I want to overcome but I find it difficult to learn the language.

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